![]() P.S: If the original mod you want to merge in another plugin comes with a ba2 file you have to extract the meshes/textures/materials in it, and to do so you can use this tool. Open the BGSM file you want to modify, go to "Material" section and check if the first 3 lines point to the right path for the diffuse (d.dds), normal (n.dds) and specular (s.dds) files. ![]() ![]() To open and/or edit BGSM files you can use this tool. I loaded up FO4Edit after a LOOT sort and. Once I fixed that I noticed that there were still invisible rifles, then I remembered that unlike Skyrim Fallout 4 uses an additional format for textures: the material file (BGSM format). Ive got too many mods in Fallout 4 for the lead byte that handles the load order, and need to trim back below 255. For example, some time ago I had an invisible gun, I opened the nif model in Nifskope to discover that the texture path under the NiNode > BsTriShape > BSLightingShaderProperty was completely wrong. If you get purple textures or invisible objects you may need to change the texture path of the weapon nif.
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![]() The command will save all the program associations you have configured on your user profile to the XML file. You can export the current configuration of file associations to the XML file using DISM:ĭism.exe /online /Export-DefaultAppAssociations:C:\PS\DefaultAssoc.xml
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