![]() P.S: If the original mod you want to merge in another plugin comes with a ba2 file you have to extract the meshes/textures/materials in it, and to do so you can use this tool. Open the BGSM file you want to modify, go to "Material" section and check if the first 3 lines point to the right path for the diffuse (d.dds), normal (n.dds) and specular (s.dds) files. ![]() ![]() To open and/or edit BGSM files you can use this tool. I loaded up FO4Edit after a LOOT sort and. Once I fixed that I noticed that there were still invisible rifles, then I remembered that unlike Skyrim Fallout 4 uses an additional format for textures: the material file (BGSM format). Ive got too many mods in Fallout 4 for the lead byte that handles the load order, and need to trim back below 255. For example, some time ago I had an invisible gun, I opened the nif model in Nifskope to discover that the texture path under the NiNode > BsTriShape > BSLightingShaderProperty was completely wrong. If you get purple textures or invisible objects you may need to change the texture path of the weapon nif.
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